In Session Audio Fluid Harmonics (Player Edition) KONTAKT
Why guitar harmonics?
They have a familiar yet mystical sound to them. A purity and clarity. You can tell it’s guitar – but there’s something a bit different – something special. More sparkle. More chime.
With a slew of effects, sound shaping tools and autoplay rhythmic and melodic features at your fingertips, Fluid Harmonics can go from from organic to hybrid to electronic with ease.
Why is it called FLUID HARMONICS?
“FLUID” because of the flowing sound created with the three arpeggiators.
“HARMONICS” because the library features harmonics from 30 guitars (complemented by 100 synth sounds).
Triple Play Engine
The Idea Had Been Rattling In Our Heads For A While. Years Actually.
What if we could create an instrument that allowed the user to:
- – Select three sound sources to layer together
- – Arpeggiate the three sound sources with independent patterns, rates and playback modes
- – Shape and effect the three sound sources independent of one another
- – Select any effect directly from the interface (and swap their positions on the fly)
- – Humanize the three sound sources independent of one another
SPECIFICATIONS
- – INSTRUMENTS: 18 electric guitars, 12 acoustic guitars, 100 custom made synth sets. All acoustic and bass guitars are presented in versions played with fingers AND with a pick, totaling 44 options
- – VARIATION: 240 patches split into eight categories.
- – ENGINE: Triple Play rhythm grids can modify up to 15 parameters simultaneously (arp, pitch, filter cutoff, volume and pan x 3)
The engine supports up to 22 user-selected Kontakt effects at once, plus an additional three filters, three send delays and three send reverbs, for a total of 31 (!) simultaneous effects.
NKS READY: FLUID HARMONICS
Native Kontrol Standard (NKS) is Native Instruments’ extended plug-in format.
NKS allows for seamless interaction between FLUID HARMONICS and KOMPLETE KONTROL and MASCHINE hardware.
Demo Preview: